Project developed at the Paulista University on sustainable development.
Game project developed at the Paulista University on sustainable development. The Scuba Diving Game has a didactic purpose of helping other people understand a little about sustainability, with the main scenario being a scuba diver who collects garbage at the bottom of the ocean.
Scuba Diving Game was developed through a 2D Java Game Library, called Slick2D. Slick2d is an easy to use set of tools and utilites wrapped around LWJGL and OpenGL bindings to make 2D Java game development easier.
Following the steps of Slick2D wiki
Extracted from LWJGL with Netbeans
In a new Java project:
-Djava.library.path=<lwjgl-X.X path>/native/<linux|macosx|solaris|windows>
Note: Remember to select the natives of your operating system.
After all the steps above, the Scuba Diving Game project can now be compiled.
MIT License
Copyright (c) 2018 Leonardo Marcão
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.